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These type of auto systems need to be done for body parts. And will relock on to V when they appear in their eye range. Character heads can track V anywhere they move around. So height and weight systems can actually be done. How about start designing new body animation rigs. Feet stay on floor.Įveryone keeps wanting to push graphics every stupid game. So if a tall person sits down on a chair. But also have the ability to redirect the hands or legs to the points. With the points, the game would run the animations. They would need bending down or standing on tippy toes. Which would allow the program to adjust a animation. Character butts, and hands would have a similar system. Just like how weapons and items can be grabbed and pinned to the character model. Make choices in your journey and watch the story change based on your actions.Click to expand.I'd start designing a new animation rig system that has more connection points. Make deals with sleazy fixers, desperate celebrities, and renegade artificial intelligence - all fighting tooth and nail to make it big in Night City. Journey through a city that's larger than life, explore gang-ridden war zones, trade in its bustling downtown, and raid corporate havens. "Enter the massive open world of Night City, a place that sets new standards in terms of visuals, complexity and depth. You can customize your character's cyberware, skillset, and playstyle, and explore a vast city where the choices you make shape the story and the world around you." You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality. "Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. The company posted this description of the title:ĪAA studio heads: it was vital that we brutally crunch our employees with 100-hour weeks to achieve a game of this scale and artistic majesty
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